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This is a game wiki and it WILL contain spoilers on almost all pages.


Welcome to the Antichamber WikiEdit

Antichamber (originally Hazard: The Journey of Life) is a psychological exploration game created by Alexander Bruce involving the use of lateral thinking and logic to progress through a labyrinth of puzzles and unlock new locations on the Map.

The map is hosted in the Main Hub, an interactive environment that is the main menu. The Main Hub also contains information on the Controls, Settings and the Moral Wall, a pictures from all the Signs that have been located.

There are five different Matter Guns, identified by the colour on the outside rings. Players can use these Matter Guns to take, place and manipulate Cubes of matter throughout the game.

There are many secrets found in the game such as Pink Cubes that move across fixed paths when looked at and hidden Dev Rooms.

Pages Edit

Puzzle Pages
Secret Rooms
Pink Cube Sightings
Forums
Community Portal
Controls
Listing of puzzle signs
Speedrunning

Links Edit

Official Website
Antichamber on the Steam Store
Steam Users Forums
Antichamber Subreddit

Recent Activity Edit

  • discussion page Talk:Sign
    new comment by A FANDOM user
    Comment: For some reason, the sign "Life has a way of pushing us in the right direction." has a hitbox. I have no idea why. (Also it's my birthday but thats...
  • discussion page Talk:Rings Within Darkness
    new comment by Californ1a
    Comment: It isn't required but it makes the puzzle much easier.
  • discussion page Talk:Rings Within Darkness
    new comment by A FANDOM user
    Comment: I don't recall having to walk backwards here.
  • discussion page Talk:Déjà Vu
    new comment by A FANDOM user
    Comment: If you rub up against the UP box (for lack of a better term), you can cause the disintegrator field behavior to kick in and delete all your cubes.
  • discussion page Talk:Dev Rooms
    new comment by Californ1a
    Comment: They aren't unobtainable signs... both of them are Sign #109 though they can't be clicked on, and the blue ones are just placeholders. The regular...
  • discussion page Talk:Disintegrator Field
    new comment by Californ1a
    Comment: Yes, this is called "cube chambering" and is a speedrun strategy - http://www.speedrun.com/Antichamber/guide/2hn41#ch2Lag_Lagless_Explanation (in the...
  • discussion page Talk:Many Different Angles
    new comment by Californ1a
    Comment: Yes there are - the cubes blocking the hallway you walk through to get into this area.
  • discussion page Talk:Many Different Angles
    new comment by A FANDOM user
    Comment: But there aren't any cubes in the puzzle...
  • discussion page Talk:A Jump Too Far
    new comment by Californ1a
    Comment: The red isn't there in the visual room, it's just a shader applied via the window when you're looking at it. If you actually get into the visual copy...
  • discussion page Talk:Leap Of Faith
    new comment by A FANDOM user
    Comment: How many spaces should go after a period?
  • The first puzzle encountered by players.Go to Leap Of Faith
  • A description of how the Map works.Go to Map
  • A completed Moral Wall showing the pictures for all Signs.Go to List of Signs



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